Range and Movement
(Back to the Rule Reference)
Regardless of a combat’s backdrop one of the most important factors to consider is the distance between opponents, as it determines the weapons that can be used and the number of actions required to reach a target. This distance is called Range and it’s abstracted to keep things simple.
|Touch||Close enough to touch the target||Adjacent|
|Striking||Close enough to attack with a melee weapon||1–2 paces|
|Close||Close enough to attack with a thrown knife||3–10 paces|
|Medium||Close enough to attack with a thrown spear||11 –100 paces|
|Long||Close enough to attack with a bow||100–300 paces|
|Extreme||Close enough to attack with a catapult||300–1,000 paces|
|Sight||Close enough to see the target but not attack||1,000+ paces|
At the start of combat, or at the first moment when it’s relevant, the Narrator establishes the Range from each character to his or her target.
Everyone’s constantly on the move in combat of course, and a character may always use some of that momentum to close on a target. Moving from one Range to the next closest to anyone or anything (e.g. from Medium to Close, or from Striking to Touch) is referred to as “taking a step toward” the target, while the opposite is referred to as “taking a step away” from the target.
A character may take one step toward or away from any opponent during each Beat (though this counts as an adverse condition).
Alternately, a character may choose not to gain any Action or Defense Dice for the round to take two steps toward or away from any opponent.