Range and Movement

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RANGE

Regardless of a combat’s backdrop one of the most important factors to consider is the distance between opponents, as it determines the weapons that can be used and the number of actions required to reach a target. This distance is called Range and it’s abstracted to keep things simple.

Range Description Actual Distance
Touch Close enough to touch the target Adjacent
Striking Close enough to attack with a melee weapon 1–2 paces
Close Close enough to attack with a thrown knife 3–10 paces
Medium Close enough to attack with a thrown spear 11 –100 paces
Long Close enough to attack with a bow 100–300 paces
Extreme Close enough to attack with a catapult 300–1,000 paces
Sight Close enough to see the target but not attack 1,000+ paces

At the start of combat, or at the first moment when it’s relevant, the Narrator establishes the Range from each character to his or her target.

MOVEMENT

Everyone’s constantly on the move in combat of course, and a character may always use some of that momentum to close on a target. Moving from one Range to the next closest to anyone or anything (e.g. from Medium to Close, or from Striking to Touch) is referred to as “taking a step toward” the target, while the opposite is referred to as “taking a step away” from the target.

A character may take one step toward or away from any opponent during each Beat (though this counts as an adverse condition).

Alternately, a character may choose not to gain any Action or Defense Dice for the round to take two steps toward or away from any opponent.

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Range and Movement

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